Wednesday 25 February 2009

First round of sound!

Ok, this is the first layer of sound for the trailer... i have used Video Co-pilot's Pro Scores to put together a track for the trailer. Its by no means perfect, and there are some timing issues at the end which will be sorted soon.


1st round of sound! from Sam Dawes on Vimeo.

I also plan to go back stabilize the 'beach shot' at the beginning of the trailer.

Monday 23 February 2009

Test Trailer!

This is my first edit of the final trailer with all but 2 shots which i filmed today. NOTE: there is no music, foli, dialogue or fades etc... this a rough edit.

There is also some grading issues that will be changed in due course.


test edit 1 from Sam Dawes on Vimeo.

Saturday 14 February 2009

New Titles

I have re-looked at my title sequence and decided this version is a lot more fitting for the Style of The Black Chapter.


The Black Chapter 2 from Sam Dawes on Vimeo.

Title (b)


TheBlack Chapter (b) from Sam Dawes on Vimeo.

Wednesday 11 February 2009

What Next?

Ok, my plan for the next few days are as follows; I plan to replace the background on the Roar shot to one that is moving... it will only make a subtle difference but will help to enhance the authenticity of the shot. Also i am working on a shot that leads into to the 'arrow pan' shot, where Hannah raises her bow in preparation, before firing.

Extending planning on into the following week, i intend to start filming the remaining footage for the trailer so i can begin the final grading and rendering.

All the shots will then be transferred into FCP for editing. Any rough test i render off with be uploaded onto here.

Hannah ' Shocked"

This is potentially the last unique effects shot i will be working on for The Black Chapter. This shot actually follows on from the gun battle, Hannah hears the shot echo through the forest, spooking some bats, and she turns round to hear where it came from.

I used some footage from a shoot i did back in December with Nick Marshall in the New Forest as a background. I keyed the studio footage of Hannah and colour corrected it to match the back ground before adding an over all grading. For the bats... i used the same simulation from the Howl Shot and simply used a contrasted version of the shot as a matte, to put the bats behind the first layer of trees.


shocked_hannah from Sam Dawes on Vimeo.

Tuesday 10 February 2009

Titles 2

Today i have been very busy. Here are 2 version of mid-titles for the trailer. The first, lighter video was my initial attempt. After a few peoples input i came to the conclusion that it wasnt professional enough for a trailer, and i had to re-think some of the fundamentals eg. the camera move, the lighting and colour scheme...


test_titles2 from Sam Dawes on Vimeo.

This second video is the greatly improved and preferred version of the titles. Here you can see i have simplified the whole thing down and reconsidered the colour scheme.


titles2_test2 from Sam Dawes on Vimeo.

Arrow Panorama

This is my penultimate Live-action effects shot. In this shot the half human/half vampire, Danielle, fires the arrow that eventually kills the Vampire in a previous effect shot i have uploaded (arrow zip). In After Effects i created a panorama of stills for the background as the camera tracks a CG arrow in slow motion.

Unfortunately my 3D skills are not amazing, so the arrow looks very CG. But i think the over all effect is quite nice.


arrow panorama from Sam Dawes on Vimeo.

Saturday 7 February 2009

ROAR!

Here is a quick shot i managed to squeeze out during Animex. Clearly a Vampire has made me angry and i am roaring at the camera. There is a subtle warp on the mouth to increase the size of the roar, the footage has been keyed and placed on top of a background. There was also some roto needed to remove part of the rubber teeth. This shot was put together very quickly and will be re-visited.


roar from Sam Dawes on Vimeo.

Tuesday 3 February 2009

Arrow Zip - Rough & Final

Here is the first slap comp and the final comp for the 'arrow zipping through a forest shot'. The arrow does still look very CG, but for now i am happy leaving it how it is. I re-rendered this a number of times to get the animation right, i found that the less it moved round the screen the more realistic is looked, as the motion of the camera marked alot of the path of the arrow.

SLAP COMP


basic zip from Sam Dawes on Vimeo.

FINAL COMP


final arrow zip from Sam Dawes on Vimeo.